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- LedCount.itx
- Type: None
-
- Overview:
- =========
- This Imagine 3.x texture can optionally blink the LED when a ray strikes
- it and/or keep track of the total number of hits.
-
- At least a 68020 and an FPU are required. The integer version of Imagine is
- not supported, sorry.
-
- Usage:
- ======
- This is a simple texture to apply. There are only two settings, one to
- control the LED blink, and another to keep track of the ray hits. The
- included program ShowCount will display the number of ray hits after
- or during a render. The ray counting is a bit of a hack. It uses
- location $0 to keep track of ray hits. Location $0 is cleared when the
- texture is called before rendering, and then updated each time the
- texture is called. If you have an MMU and use Enforcer, you will get a
- large number of errors if you use this function. You have been warned.
-
- Future:
- =======
- Is there one? I could do this in a system-friendly manner I suppose,
- but is anyone interested? As it stands, I really can't think of a real
- use for this texture other than "Gee, neat flashing light." so improving
- it is not a high priority. I'd be interested if anyone does find this
- useful. :-)
-
- ***************************************************
- Ian M. Smith
- Fido-Usenet: Ian.Smith@f564.n2601.z1.fidonet.org
- ***************************************************
-